Video

Dyadic

Role/s: User Interface, Public Relations Manager
Engine: Unity3D (Unity 5)
Project Length: March 2015 – February 2016
Language: C#

Premise: “Having stolen a rare and priceless artifact, two players find themselves trapped in ancient ruins. Both of you want to be the one to escape ruins with the artifact, but you don’t necessarily have enough equipment to do it on your own. But by taking the artifact, a dark and ominous presence within the ruins has been awoken. Will both of you work together to try and solve the perilous puzzles that stand in your path? Or will you forsake each other to try and keep the treasure for yourselves? Or perhaps you will fall prey to that which lurks beneath the earth? There’s only one way to find out…”

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Arms Race

arms-race-logo-png_1024x768

Role/s: User Interface, Project Manager
Engine: Unity3D (Unity 5)
Project Length: December 2016 – February 2017
Language: C#

Premise: “A Cold War is ablaze! The US and the Soviet Union are engaged in a constant contest of one-upmanship. The world teeters on the brink of mutually assured destruction, such that Humanity could be wiped out if your grandmother so much as sneezed. But the political processes have become cumbersome and ineffective; it seems nothing can put an end to the mounting tension. Realizing this, to end the arms race once and for all, the two superpowers have resorted to the ways of the past, a show of strength, integrity, and honour… An Arm Wrestle.”

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Video

Emakimono

Role/s: UI Programmer
Engine: Unity3D
Project Length: 48 Hours
Language: C#

Premise: “Emakimono is an infinite auto-runner (or auto-flier, more so) that has you take control of a small, paper swallow, desperately fleeing from the collapse of its world. Gracefully guide the swallow over and under the various obstacles that stand in its way, and fly as far as you can!”

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Video

Holmgang

Role/Position: UI Programmer
Engine: Unity3D
Project Length: 26 Weeks
Language: C#

Premise: “The ultimate contest between the gods has begun. Each god has chosen a champion to represent them on the battlefield. For a God to prove themselves mightier than the rest, their champion must seize control of the land’s Shrines. As one might expect, the Gods are not taken to playing nice, and have granted their champions a portion of their powers. The contest raged on, it is now down to Thor, Skadi, Heimdal and Eir. Who will be the mightiest of them all?”

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LinKeR

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Role/s: UI Programmer
Engine: Unity3D
Project Length: 1 Week
Language: C#

Premise:“LinKeR is a top-down twin-stick racer which pits four players against each other in a frantic and deadly race. Players shoot, slow, sting, and detonate their opponents all throughout the race in their efforts to take the lead. Each player always has their car’s trusty machine gun to tackle their foes, along with a myriad of items to be picked up along the track, but there’s a catch: the enemy hit by an attack is not the one that takes the damage. All the damage goes to that player’s ‘scapegoat’ – another racer, possibly you. Can you hit the right opponent to take the lead?”

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Green Banana (Game Engine)

Just Desserts' Title Screen

Role/s: Programmer
Engine: 
Custom [Green Banana] – integrated with SFML 2.3
Project Length: 1 week
Language: C++

Description: Green Banana was a game engine we (Myself, Corey Underdown and Chris Schnitzerling) made for a Make-A-Thing jam in May 2015. We first set out to make a game using C++ (to brush up on our skills), but found that for what we wanted we had to make a lot of our own stuff. So we ended up making an engine (and a hastily put together a game, Just Desserts) instead. We also had an Artist/Animator (Angelica Zurawski) on our team that supplied us with art work for the game portion of the project.

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Running Latte

Running Latte Title Screen

Role/s: Programmer
Engine:
Unity3D (4.6)
Project Length: 1 week
Language: C#

Premise: “You and a co-worker must work together to deliver as many coffees as possible before your shift ends. But the building you’re working in has been poorly designed and it’s very easy to get lost, as you’ve found out the hard way. Now you and your co-worker (who has the map for the floor your on) must work together to find out where you are and continue with your shift.”

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