Engine: Custom [Green Banana] – integrated with SFML 2.3
Project Length: 1 week
Description: Green Banana was a game engine we (Myself, Corey Underdown and Chris Schnitzerling) made for a Make-A-Thing jam in May 2015. We first set out to make a game using C++ (to brush up on our skills), but found that for what we wanted we had to make a lot of our own stuff. So we ended up making an engine (and a hastily put together a game, Just Desserts) instead. We also had an Artist/Animator (Angelica Zurawski) on our team that supplied us with art work for the game portion of the project.
- Writing Base Classes
- User Interface Programming
- System Design