Role/s: User Interface, Public Relations Manager
Engine: Unity3D (Unity 5)
Project Length: March 2015 – February 2016
Language: C#

Premise: “Having stolen a rare and priceless artifact, two players find themselves trapped in ancient ruins. Both of you want to be the one to escape ruins with the artifact, but you don’t necessarily have enough equipment to do it on your own. But by taking the artifact, a dark and ominous presence within the ruins has been awoken. Will both of you work together to try and solve the perilous puzzles that stand in your path? Or will you forsake each other to try and keep the treasure for yourselves? Or perhaps you will fall prey to that which lurks beneath the earth? There’s only one way to find out…”

Dyadic was the first title developed and released under the development studio I co-founded, Handsome Dragon Games. Development began in March 2015 as a six week project for small exhibition. The relative success of the project prompted us to form Handsome Dragon Games and develop Dyadic into a commercial product. On July 31st 2015 Dyadic was put on Steam Greenlight, and was successfully Greenlit on August 14th 2015. It was fully released on Steam on February 26th.

Development Tasks Included:

  • UI Design & Programming
  • Gameplay Programming
  • Level Construction & Aesthetic Design
  • In-Game Level Editor Tools (Currently Unreleased)
  • Quality Assurance

Non-Development Tasks Included:

  • Social Media Management (Facebook, Twitter, etc.)
  • E-mail Correspondence
  • Marketing
  • Poster Design/Creation
  • Video Editing (Trailer)

Steam Page:
Twitter: @AHandsomeDragon


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