Video

Holmgang

Role/Position: UI Programmer
Engine: Unity3D
Project Length: 26 Weeks
Language: C#

Premise: “The ultimate contest between the gods has begun. Each god has chosen a champion to represent them on the battlefield. For a God to prove themselves mightier than the rest, their champion must seize control of the land’s Shrines. As one might expect, the Gods are not taken to playing nice, and have granted their champions a portion of their powers. The contest raged on, it is now down to Thor, Skadi, Heimdal and Eir. Who will be the mightiest of them all?”

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LinKeR

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Role/s: UI Programmer
Engine: Unity3D
Project Length: 1 Week
Language: C#

Premise:“LinKeR is a top-down twin-stick racer which pits four players against each other in a frantic and deadly race. Players shoot, slow, sting, and detonate their opponents all throughout the race in their efforts to take the lead. Each player always has their car’s trusty machine gun to tackle their foes, along with a myriad of items to be picked up along the track, but there’s a catch: the enemy hit by an attack is not the one that takes the damage. All the damage goes to that player’s ‘scapegoat’ – another racer, possibly you. Can you hit the right opponent to take the lead?”

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Green Banana (Game Engine)

Just Desserts' Title Screen

Role/s: Programmer
Engine: 
Custom [Green Banana] – integrated with SFML 2.3
Project Length: 1 week
Language: C++

Description: Green Banana was a game engine we (Myself, Corey Underdown and Chris Schnitzerling) made for a Make-A-Thing jam in May 2015. We first set out to make a game using C++ (to brush up on our skills), but found that for what we wanted we had to make a lot of our own stuff. So we ended up making an engine (and a hastily put together a game, Just Desserts) instead. We also had an Artist/Animator (Angelica Zurawski) on our team that supplied us with art work for the game portion of the project.

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Running Latte

Running Latte Title Screen

Role/s: Programmer
Engine:
Unity3D (4.6)
Project Length: 1 week
Language: C#

Premise: “You and a co-worker must work together to deliver as many coffees as possible before your shift ends. But the building you’re working in has been poorly designed and it’s very easy to get lost, as you’ve found out the hard way. Now you and your co-worker (who has the map for the floor your on) must work together to find out where you are and continue with your shift.”

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Anti-Virus Altercation

Anti-Virus Altercation Title Screen

Role/s: UI Programmer
Engine:
Unity3D (pre 4.6)
Project Length: 6 weeks
Language:
C#

Premise: “Two antivirus programs are competing within in your computer system. Guide your program against your opponent, avoiding or erasing the viruses, worms and trojans along the way. You can grab better gizmos to compliment your basic software suite; take full advantage of these as you attempt to settle the debate of which program is the best.”

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Renovo

Renovo Title Screen

Engine: Unity3D (pre 4.6)
Project Length: 4 weeks
Language:
C#

Premise: “Explore the expanse of the underground labyrinth, Renovo. Find clues and solve puzzles to escape the never ending labyrinth. Perhaps someone has made it out before, they may have left something behind.”

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Video

Loot-To-Boot

Role: Project Lead, UI Programmer, UI Artist
Length: 1 Week
Engine:
Unity3D (pre 4.6)
Language:
C#

Premise: “You play as a French pirate who has tracked down this legendary Chest. All that’s left now is to open it, but you don’t have the key. So you have to use the tools at your disposal to try and break open the chest. Upon hitting it you notice that some of its contents spill out, you should use this to purchase stronger tools to get more out.”

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